Lecture Notes — Lecture 31: Strategic Thinking Workshop

Companion to the lecture plan and the worked examples. Read the Definitions before class, the Explanation after it; the practice questions and the lecture quiz close the loop.

Definitions

Explanation

Strategy means a plan for every situation. Rock-paper-scissors has no fixed best move; the auction has a dominant one. The distinction seeds the whole session.

Second-price logic: bid your value. Overbidding risks paying too much; underbidding only risks losing wins you did not want at that price. The truth-telling property is derived from a two-bidder payoff table the class fills in.

The host's knowledge is the hidden assumption. Monty opens a door he KNOWS hides a goat. If the door were opened at random, switching gains nothing. Same script, different information - different strategy.

Best response as a habit. The popup-quiz auction trains 'think one level up': predict others' reasoning, then choose. Students write the other side's thinking before their own move.

Cheap talk vs commitment. In the group-project game, promises are free andbreakable; binding commitments change the game. Recognising which game you are in is the workshop's exit skill.

Examples

The lecture's worked examples live in examples.md; the case studies this lecture builds on are worked in class from the projector. The case sequence with difficulties:

Common misconceptions

Summary and key takeaways

  1. A strategy is a plan for every situation, not one move.
  2. Second-price auctions reward truthful bidding - derive, do not memorise.
  3. Information asymmetry changes optimal play.
  4. Think one level up: model the other side before moving.

Practice questions

Where this leads

Next lecture: Capstone: The Method Applied. The quiz below checks this lecture's essentials before we build on them.