cs-007 — The Vending Machine Script

FieldValue
idcs-007
difficultyIntermediate
topicspseudocode, state
lecturelecture-02
estimated time5-minute attempt + 10-minute discussion
prerequisitesloops, lists, and tracing from lectures 1-6
objectivechoose the technique, trace it faithfully, and defend the boundary behaviour
solutionheld by the instructor; discussed after the attempt

Problem

Write pseudocode for buying a snack: insert coins until the price is met, handle overpayment with change, handle 'sold out'. Track machine state precisely.

Your deliverable is the stated assumptions, the rule list, the decision for the worked instance, and one contested case. If the problem is ambiguous anywhere, state the assumption you are making and carry on — a stated assumption is part of a good answer.

Examples

Solve for the worked instance first. Then ask what would change if one number, name, or condition were replaced by something stranger.

What to notice

Discussion starter

After the solution is revealed, the class spends five minutes on this prompt: "Propose one extra rule that would change the verdict — is it an improvement?"

Constraints and assumptions

Hints and extension